We make games that look great and play smoothly on the phone you already have.
Agonia is an independent studio building social HTML5 games — one tap to play, no install, no store queue. Every title is optimized: written from scratch, close-to-zero dependencies, low-size / low-latency, raw WebGL. Perfect to hold to 60 fps on low-end Android.
Puzzles, sports, arcade and strategy, made for the phone in your pocket.

Dig up "ancient relics" (they're trash) before your tray overflows!

Seat sleepy cats as towers and stop a parade of pests in costume!

Neon sudoku where every right number fires light. Chain beams, climb the ladder.

A calm sudoku painted in ink — koi, reeds and no clock.

Calm ink-and-wash mahjong solitaire on real 3D tiles. Always solvable.

Match three painted mahjong tiles with a calm panda in ink-wash.

Flick to swish at Venice Beach, then take your shot across six world cities!

One mech vs the robot horde: grab augments, stack them, build a walking arsenal!

Pick the right math gates, grow your squad, hold the line vs the zombie horde!

Flick paper balls from the back row. Don't let the teacher see you!

Flick paper into the bin, read the fan's wind, and keep your streak alive!

Drop squishy 3D dumplings in a steamer, merge two alike, reach the golden one!

Flick squishy dumplings into a steaming steamer and collect 152 cute surprises!

Open mystery steamers, reveal squishy blind-box dumplings, fill every shelf!

Spin the glowing tower, drop through the gaps, smash down as a fireball!

Hold to charge, release to hop. Land dead centre for a perfect combo!

Retro anti-gravity racing vs 7 AI teams. Loops, missiles, mines. GO!

One dwarf. A lost mine. Choose your tunnel and fight your way back down.

Two queens walk the runway. Tap to stop the wheel, match a set, dodge the clashes, out-slay your rival.

Hold, slam, survive: your chat drops slimes in to push you out of the ring.

Drift, boost and throw sports gear at your rivals in eight-kart arcade races.

Build a deck, read your enemy, climb three acts of the night. One more run.

Grab cursed dolls, drop them down the chute, pay the debt before it comes due.

Nine heroes, one endless demon dungeon. Find the keys. Go down. Forever.

Rollercoaster mine-wagon races through monster pits. Ram, dodge, slay the boss!

Ring toss, cans, darts and La Rana at a Spanish night fair. Win plush prizes!

Spin tavern's clockwork reels, collect charms, pay innkeeper his rent.

Fight or spare the lost in a living Maze. Dodge 60+ attacks, find the way out.

Build the road, walk the loop, push your luck through four floors of the Maze.

Three-minute soccer for one thumb: run, pass, shoot, dive. Climb the league!

A world of clues. One elusive thief. Follow the evidence across 195 countries.
Six rules we do not bend.
No engines, no frameworks. Every kilobyte a player downloads has to earn its place.
If it does not hold frame rate on a cheap phone, it does not ship.
Designed for a thumb on a bus. Mouse and keyboard work too.
Every game, start to finish, for nothing. No purchase to unlock it, no paywall halfway down — and rewarded ads are always the player’s choice, never a toll.
Share a run, invite the people you know, and collect the rewards for bringing them along. Everyone digs the same daily board, so a leaderboard is a real argument.
Dailies, streaks and collections — every title is made to still be there tomorrow.